Sapphira

Emeraldon is one of the main characters and protagonists of Adventures in Historia.

Personality
Sapphira very much takes after Riviere's love of freedom, though more so for her own personal desires rather than the benefit of anyone, except perhaps Riviere. She can be quite vain and selfish, and loves to prove herself against others, especially her surrogate siblings.

History
Sapphira was born in the early hours of the morning on the twenty-eighth of Sapphira at Lapis Isle. Unlike her siblings, she was not thrust into immediate danger at her hatching. Riviere was able to raise her for nearly three weeks in relative safety. Her first taste of combat came when the Order of the Dragons attacked Lapis Isle. She fought alongside her siblings and her bonded against the blue dragonborn commanders.

Riviere Bleu
No one is more important to Sapphira than her bonded, and sees Riviere as the only one equal to her. Sapphira picked up on a lot of Riviere's personality, such as her love of the sea and personal freedom. She rarely ever leaves Riviere's side.

Tatsu Fuji
Sapphira respects Tatsu as one of Riviere's mates and as a powerful warrior. Most of her time with Tatsu is spent during racing sessions that she, Riviere, and Rubinex get into.

Hanako Mori
Hanako is one of Sapphira's primary teachers while Volcanis is gone. Since she is Riviere's mate, she shows Hanako respect.

Emeraldon
Like with Hanako, Emeraldon is one of Sapphira's primary teachers in flight and combat. She enjoys her lessons with Emeraldon more than the subjects Hanako and Volcanis teaches.

Rubinex
Despite not wanting to admit it, she enjoys her time with Rubinex the most, nearly as much with Riviere. She and Rubinex are very competitive and often challenge each other to racing and wrestling matches.

Volcanis
Out of her siblings, she has spent the least amount of time with Volcanis, so they have very little in terms of a relationship. When Volcanis is around, he spends most of his time teaching her more advanced subjects and how to cast magic.

Class: True Dragon

 * Dragon Type
 * Quick Reflexes
 * Draconic Mind
 * Enhanced Breath Weapon
 * Draconic Strength
 * Speed Increase
 * Lair
 * Extra Attack
 * Size Increase
 * Tough Scales
 * Frightful Presence
 * Powerful Senses
 * Legendary Actions
 * Legendary Resistances

Cantrips:

 * Lightning Lure
 * Mage Hand
 * Prestidigitation
 * Shape Water
 * Shocking Grasp
 * Vicious Mockery

1st Level:

 * Command
 * Detect Magic
 * Identify
 * Shield
 * Witch Bolt

2nd Level:

 * Detect Thoughts
 * Enhance Ability
 * Locate Object

3rd Level:

 * Call Lightning
 * Counterspell
 * Dispel Magic
 * Glyph of Warding
 * Haste
 * Lightning Bolt

4th Level:

 * Control Water
 * Greater Invisibility
 * Storm Sphere

5th Level:

 * Cone of Cold
 * Legend Lore
 * Maelstrom

6th Level:

 * Chain Lightning
 * Scatter
 * True Sight

7th Level:

 * Prismatic Spray
 * Teleport

8th Level:

 * Control Weather
 * Tsunami

9th Level:

 * Gate
 * Psychic Scream
 * Wish

Alert
Always on the lookout for danger, you gain the following benefits:
 * You gain a +5 bonus to initiative.
 * You can't be surprised while you are conscious.
 * Other creatures don't gain advantage on attack rolls against you as a result of being hidden.

Sky Camouflage
The dragon can use the Hide action when it is flying at a higher altitude than those it is hiding from, even if there is nowhere to hide.

Storm Dragon
The dragon can fly normally even in storm-strength winds. In addition, its vision is not obscured by precipitation, and it ignores cover granted by rain. The dragon also gains resistance to thunder damage.

Strafing
If the dragon is flying when it uses its breath weapon, it can add the area directly underneath its travel (since the start of its turn) to the area of the breath weapon.

Change Shape
The dragon shapeshifts according to the Change Shape ability possessed by metallic dragons. Other dragons rarely have this ability mastered in the way that metallic dragons do, and so only have one or two alternate forms. For example, a blue dragon may possess the ability to shapeshift into a storm giant. They rarely take the form of humanoids (especially reds) because they see themselves as the pinnacle of perfection. However, a green or purple dragon may find practical use for a humanoid form.

Psychoportation
The dragon develops its psionic powers, granting it the following benefits:
 * The dragon can sense any magical spell or effect that enhances movement, and can sense teleportation of any kind that is within 300 feet of it. The dragon is instantly aware of the distance and direction to the sensed power.
 * The dragon is always under the effect of a feather fall spell.

Lithe Form
The dragon counts as one size smaller when determining a space it could fit through without squeezing.

Lightning Aura
Each creature that starts its turn within 10 feet of the dragon or moves there for the first time on its turn takes 1d10 lightning damage.

Arcane Immunity
The dragon is immune to magic sleep effects, and to the paralyzed and petrified conditions.

Boon of the True Dragon
Choose three feats from the Dragon Feats List.

Horde

 * Sapphire (1,000gp) x100
 * Sapphire (5,000gp) x30
 * Sapphire (10,000) x10
 * Sapphire (100,000) x1
 * GP: 44,375
 * PP: 11,750