Staff of the Archdruid

History
The staff was created by Wimbell as part of a payment for Hanako's return of a lost upgraded Ring of Air Elemental Command. Wimbell took the original staff, the Staff of the Woodlands, and combined it with a Wand of the War Mage, to increase the power of the staff greatly. Wimbell also infused the staff with a Soul Stone, which had the soul of an Archdruid Firbolg who goes by the name of Theren.

Abilities

 * Magical Staff: This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to Attack and Damage Rolls made with it. While holding it, you have a +3 bonus to spell Attack rolls and to your Spell DC.
 * Circle of the Druid: Theren retains the abilities of his druid class, Circle of the Shepard, and is able to tap into his powers to help.
 * Innate Spellcasting: The staff’s innate spellcasting ability is Wisdom (spell save DC 19). The Staff of the Archdruid can innately cast the following spells, requiring no material components:

At Will: Control Flames, Gust, Mold Earth, Shape Water

1st Level (4 Slots): Absorb Elements, Purify Food and Drink

2nd Level (3 Slots): Animal Messenger, Enhance Ability, Locate Animals or Plants, Locate Object, Pass without Trace

3rd Level (3 Slots): Conjure Animals, Protection with Energy, Speak with Plants

4th Level (3 Slots): Confusion, Conjure Minor Elementals, Conjure Woodland Beings, Elemental Bane

5th Level (3 Slots): Awaken, Mass Cure Wounds

6th Level (2 Slots): Heal, Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind

7th Level (2 Slots): Mirage Arcane

8th Level (1 Slot): Antipathy/Sympathy, Control Weather

9th Level (1 Slot): Foresight